Wednesday, November 28, 2012

In class Thur Nov 29th

Project 4

Cool Stop-motion Animation


Baby can hear for the first time with Cochlear Implant. We are the Cyborg.
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The Deleted City from deletedcity on Vimeo.

Assembling your Folders full of images into Video

Check out Quicktime Pro 7
- Open Image Sequence
--> pick your frame rate (you should know what this is already from when you were shooting)

- Export
--> choose Quicktime Movie

-- Options
---> Size HD1280 x 720 16:9
--- Choose 'perserve aspect ratio' - letterbox
--->Settings
-- H.264
-- Frame Rate 'current'
-- Key Frames 'auto'
-- Quality - set to the highest
-- Encode ' Best Multi pass'
-- Data Rate 'Auto'

- Choose the Desktop
- Click 'Save'


iMovie
- Opening iMovie
- Starting a New Project
-- Choose HD 720 or wide screen 16:9
-- Import Movies
--- about thumbnails
-- Audio has to be imported through iTunes ( Joe can supply the audio of the original trac)
-- Edit the scene as is needed
-- Export the movie we want 1280x720 if possible



Work on Projects 







Monday, November 26, 2012

I class tuesday Nov 27th






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Digital Video Resolution



Camera Angle

Eye Level
An eye-level shot is the most basic type of shot and involves simply picking up a camera or video recorder and taking a straight-on, eye-level photograph. This technique is the most common shot used by photographers, seen in many casual pictures, such as family photos or vacation shots.

High Angle
A high-angle shot involves taking a photograph from someplace above a subject at a diagonal angle. This type of angle may make a subject look smaller or even childlike.

Low Angle (Worms Eye)
A low-angle shot is the opposite of the high-angle shot. In a low-angle shot, the photographer is below the subject and takes a photograph looking up at the subject. This angle is often used to make a subject appear larger, taller or more powerful.

Bird's Eye
This type of shot is similar to the high-angle shot in that the photographer is situated above the subject. However, unlike a high-angle shot, a bird's eye shot looks straight on at a subject rather than using an angle. This type of shot is used to achieve very dramatic images.

Slanted
A slanted shot, or dutch tilt, is where the camera is tilted to the side to give the horizon a unique, angled appearance. This is a popular shot for movie stills and in magazines as it portrays a hip, edgy feeling in the photograph
Camera Movement


Camera Point of View (POV)

  • Close-Ups
  • A close-up (abbreviated "CU") is when the camera focuses on just one character's face or other part of him, taking up the entire frame. These shots are used often when a character is talking, because it puts the viewer in an almost face-to-face context. When the camera zooms directly into part of a person's face or body, so that the frame shows nothing but his body, this is an extreme close-up, or ECU. Going in the opposite direction, a medium close-up (MCU) is halfway between a standard CU and a mid-shot--which shows part of the scene and the subject.

  • Wide Shots
  • Wide Shots (WS) give a great view of the entire area your subject is standing in, and you can see the person's entire body against the backdrop of his setting. As the camera zooms out, making the person almost unrecognizable but giving a good view of the entire area, it becomes a VWS, or very wide shot. Finally, an extreme wide shot (EWS) takes the camera out so that you can't even see the subject, but gives the viewer a clear picture of where the viewer is supposed to be--these are generally used as establishing shots. VWS are generally taken from cranes, so they're sometimes called crane shots, and EWS can be taken from helicopters and called aerial shots.

  • Multiple People Shots.
  • Conversations between two people require a special camera angle to capture the intimacy of the conversations. A two shot (TS) is the most common way to show conversation: place both subjects in the same mid-shot. The next most familiar style is the over-the-shoulder shot, or OSS, which looks at the talking subject from the listener's perspective, quite literally over his shoulder. Some camera operators also set up the noddy shot, which is most common in interviews, and is taken from the perspective of the interviewee.

  • POV
  • The first-person perspective is a useful way to put the audience almost directly in the character's shoes. The POV shot is pretty much what the character would see--as if she is actually holding the camera herself. POV, meaning point-of-view, shots are often used to heighten the intensity of a scenario.

  • Weather Shots
  • If the subject is the weather itself, it is referred to as a weather shot. These images give the viewer a moment's reprieve from the action or drama of the film as well as establishing what's going on in the world around them. If the weather is wet and rainy, that will affect the mood of the film overall; a bright, shiny day on the other hand lightens the mood.

Camera Movement
  • A director may choose to move action along by telling the story as a series of cuts, going from one shot to another, or they may decide to move the camera with the action. Moving the camera often takes a great deal of time, and makes the action seem slower, as it takes several second for a moving camera shot to be effective, when the same information may be placed on screen in a series of fast cuts. Not only must the style of movement be chosen, but the method of actually moving the camera must be selected too. There are seven basic methods:
  • 1. Pans
  • A movement which scans a scene horizontally. The camera is placed on a tripod, which operates as a stationary axis point as the camera is turned, often to follow a moving object which is kept in the middle of the frame.
  • 2. Tilts
  • A movement which scans a scene vertically, otherwise similar to a pan.
  • 3. Dolly Shots
  • Sometimes called TRUCKING or TRACKING shots. The camera is placed on a moving vehicle and moves alongside the action, generally following a moving figure or object. Complicated dolly shots will involve a track being laid on set for the camera to follow, hence the name. The camera might be mounted on a car, a plane, or even a shopping trolley (good method for independent film-makers looking to save a few dollars). A dolly shot may be a good way of portraying movement, the journey of a character for instance, or for moving from a long shot to a close-up, gradually focusing the audience on a particular object or character.
  • 4. Hand-held shots
  • The hand-held movie camera first saw widespread use during World War II, when news reporters took their windup Arriflexes and Eyemos into the heat of battle, producing some of the most arresting footage of the twentieth century. After the war, it took a while for commercially produced movies to catch up, and documentary makers led the way, demanding the production of smaller, lighter cameras that could be moved in and out of a scene with speed, producing a "fly-on-the-wall" effect.This aesthetic took a while to catch on with mainstream Hollywood, as it gives a jerky, ragged effect, totally at odds with the organized smoothness of a dolly shot. The Steadicam (a heavy contraption which is attached a camera to an operator by a harness. The camera is stabilized so it moves independently) was debuted in Marathon Man (1976), bringing a new smoothness to hand held camera movement and has been used to great effect in movies and TV shows ever since. No "walk and talk" sequence would be complete without one. Hand held cameras denote a certain kind of gritty realism, and they can make the audience feel as though they are part of a scene, rather than viewing it from a detached, frozen position.
  • 5. Crane Shots
  • Basically, dolly-shots-in-the-air. A crane (or jib), is a large, heavy piece of equipment, but is a useful way of moving a camera - it can move up, down, left, right, swooping in on action or moving diagonally out of it. The camera operator and camera are counter-balanced by a heavy weight, and trust their safety to a skilled crane/jib operator.
  • 6. Zoom Lenses
  • A zoom lens contains a mechanism that changes the magnification of an image. On a still camera, this means that the photographer can get a 'close up' shot while still being some distance from the subject. A video zoom lens can change the position of the audience, either very quickly (a smash zoom) or slowly, without moving the camera an inch, thus saving a lot of time and trouble. The drawbacks to zoom use include the fact that while a dolly shot involves a steady movement similar to the focusing change in the human eye, the zoom lens tends to be jerky (unless used very slowly) and to distort an image, making objects appear closer together than they really are. Zoom lenses are also drastically over-used by many directors (including those holding palmcorders), who try to give the impression of movement and excitement in a scene where it does not exist. Use with caution - and a tripod!
  • 7. The Aerial Shot
  • An exciting variation of a crane shot, usually taken from a helicopter. This is often used at the beginning of a film, in order to establish setting and movement. A helicopter is like a particularly flexible sort of crane - it can go anywhere, keep up with anything, move in and out of a scene, and convey real drama and exhilaration — so long as you don't need to get too close to your actors or use location sound with the shots.





Project 3 is due at the end of the second to last day of class.


Work on Project!

Wednesday, November 14, 2012

In class Thur Nov 15t

Hand in Project 2

Stopmotion
- the movement of objects in front of the camera
- the movement of people in front of the camera
- the movement of the camera through space
- the combination of any of these possibilities

Examples
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Kaboom How to




Crit Project 2

Monday, November 12, 2012

In class Tue Nov 13th

All about time!



Stop Motion
- individual photographs taken and displayed sequentially in one space.

Way to shoot a stopmotion animation
* Camera moves through space
* People move in front of camera
* You move objects in front of the camera



The Flip Book


The Animated GIF






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Critique Project 2 Thursday!

Work on Project 2

Wednesday, November 7, 2012

In class thur Nov 8th




Artist:
Banksey - Street Art - Interaction with public space.
Stelarc - Conceptual Art - The body is useless we are the mind.
Camille Utterback - Interactive Projection Art

Daniel Rozen - Reactive Art
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Monday, November 5, 2012

In class Tue Nov 6th


Aspects of Virtuality?



* what are the qualities of virtual space?

* where do we see virtual space overlap society?






Virtual Continuum

The Virtuality Continuum is a phrase used to describe a concept that there is a continuous scale ranging between the completely virtual, a Virtual Reality, and the completely real:Reality. The reality-virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. The concept was first introduced by Paul Milgram.



Reality<--------------->Virtual Reality




The area between the two extremes, where both the real and the virtual are mixed, is the so-called Mixed reality. This in turn is said to consist of both Augmented Reality, where the virtual augments the real, and Augmented virtuality, where the real augments the virtual.



Reality    Augmented Virtuality    Augmented Reality   Virtual Reality

Human   Cyborg       Android         Robot




Mann's Continuum includes the level of degrees of mediation.




















M = level of mediation

R = reality

V = virtual reality






Augmented Reality ex.


























Augmented Virtual Reality ex









Mediated Reality ex












The Internet is a virtual space mediated through the computer and _________ ?





Popular Web 2.0 Applications

- Blogger, TypePad, WordPress

- Flickr, Picasa

- Youtube, Hulu, Sidereel

- Picnik, Sumo Paint

- Facebook, Myspace

- dropbox





Blog Question & Answer time




What do you want to do for your Blog?



Creating & Manipulating Images in Sumo Paint
* www.sumopaint.com

- Checkin' out the program
--- Tool Bar

--- Menu
File -- Open / Save / New
Image --> Image Size / Canvas Size

--- Windows
Layers
- new layers
- layer visibility
- blend modes
- opacity
- changing layer position
- layer effects



Project 2 Assigned - translated images 




Work on Project


Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go 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VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go VoteGo Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote Go Vote