Assembling your Folders full of images into a Video
Check out TimeLapse Assembler
- Use "Choose" to pick your Folder - Codec should be "h.264" - Save your movie at different Frame Rates 4,8,10 fps - Dimensions should be set as seen above! - Quality set to 'High' - Hit "Encode" to save your movie with the current settings (save it to the desktop)
Premiere Pro (a video editor)
Creating a 'Resources' folder
- save this folder somewhere safe
- put all video, audio, and jpg files used in your project, in this folder
- never move the Resource Folder
Opening the Program
- Starting a New Project
-- Choose HD 720p
Whats Where
- 4 windows: Media browser, Media viewer, Timeline, Timeline viewer
Finishing up Project 2 (making it real) During the critique, the class voted on the favorite 2 images by majority from the original 8 each student created. To finish Project 2 you need to print each one of each of your top 2 cards for the class. Below is instructions on how to layout 8 cards on one 8.5"x11" piece of paper.
How to layout 1 ATC 8 times on a piece of 8.5" x 11" paper
1) In Photoshop File--> New to get a new document. It should be 8.5" x 11" at 180 resolution
2) Find the unprintable border. Put in "guides" marking 1/4" from the top and sides, and 1/4" from the bottom 3) Copy and past your ATC into your new file 4) Duplicate your ATC's layer and move it. Layout 2 horizontal and 4 vertical cards as shown below.
5) Print each of your 8 up layouts twice for a total of 16 cards each. Ask for the Thickest paper they have. * Tell the printer not to change the scale of the image.
6) Cut out the ATC's and sign the back of each card.
Where can you get prints made? - Office Max south side - Clark in the Mail Room - On-line, I like Vistaprint
Completing Project 3 What is your story! Make your storyboard Set up your Camera Keep it Horizontal Gather your objects / Organize your actors Find a place/places to shoot
Work on Projects
Whats due when: Project 2 ATC's cut and signed due Oct 12th (at the beginning of class) Project 3 folder full of images due Oct 3rd (at the beginning of class) Project 3 final animation due Oct 10th (at the beginning of class) Project 4 due Oct 12th (by 5pm)
An eye-level shot is the most basic type of shot and involves simply picking up a camera or video recorder and taking a straight-on, eye-level photograph. This technique is the most common shot used by photographers, seen in many casual pictures, such as family photos or vacation shots.
High Angle
A high-angle shot involves taking a photograph from someplace above a subject at a diagonal angle. This type of angle may make a subject look smaller or even childlike.
Low Angle (Worms Eye)
A low-angle shot is the opposite of the high-angle shot. In a low-angle shot, the photographer is below the subject and takes a photograph looking up at the subject. This angle is often used to make a subject appear larger, taller or more powerful.
Bird's Eye
This type of shot is similar to the high-angle shot in that the photographer is situated above the subject. However, unlike a high-angle shot, a bird's eye shot looks straight on at a subject rather than using an angle. This type of shot is used to achieve very dramatic images.
Slanted
A slanted shot, or dutch tilt, is where the camera is tilted to the side to give the horizon a unique, angled appearance. This is a popular shot for movie stills and in magazines as it portrays a hip, edgy feeling in the photograph
Camera Movement
Camera Point of View (POV)
Close-Ups A close-up (abbreviated "CU") is when the camera focuses on just one character's face or other part of him, taking up the entire frame. These shots are used often when a character is talking, because it puts the viewer in an almost face-to-face context. When the camera zooms directly into part of a person's face or body, so that the frame shows nothing but his body, this is an extreme close-up, or ECU. Going in the opposite direction, a medium close-up (MCU) is halfway between a standard CU and a mid-shot--which shows part of the scene and the subject. Wide Shots Wide Shots Abbreviated (WS) give a great view of the entire area your subject is standing in, and you can see the person's entire body against the backdrop of his setting. As the camera zooms out, making the person almost unrecognizable but giving a good view of the entire area, it becomes a VWS, or very wide shot. Finally, an extreme wide shot (EWS) takes the camera out so that you can't even see the subject, but gives the viewer a clear picture of where the viewer is supposed to be--these are generally used as establishing shots. VWS are generally taken from cranes, so they're sometimes called crane shots, and EWS can be taken from helicopters and called aerial shots. Multiple People Shots. Conversations between two people require a special camera angle to capture the intimacy of the conversations. A two shot (TS) is the most common way to show conversation: place both subjects in the same mid-shot. The next most familiar style is the over-the-shoulder shot, or OSS, which looks at the talking subject from the listener's perspective, quite literally over his shoulder. Some camera operators also set up the noddy shot, which is most common in interviews, and is taken from the perspective of the interviewee.
POV The first-person perspective is a useful way to put the audience almost directly in the character's shoes. The POV shot is pretty much what the character would see--as if she is actually holding the camera herself. POV, meaning point-of-view, shots are often used to heighten the intensity of a scenario.
Weather Shots If the subject is the weather itself, it is referred to as a weather shot. These images give the viewer a moment's reprieve from the action or drama of the film as well as establishing what's going on in the world around them. If the weather is wet and rainy, that will affect the mood of the film overall; a bright, shiny day on the other hand lightens the mood.
Camera Movement A director may choose to move action along by telling the story as a series of cuts, going from one shot to another, or they may decide to move the camera with the action. Moving the camera often takes a great deal of time, and makes the action seem slower, as it takes several second for a moving camera shot to be effective, when the same information may be placed on screen in a series of fast cuts. Not only must the style of movement be chosen, but the method of actually moving the camera must be selected too. There are seven basic methods: Pans A movement which scans a scene horizontally. The camera is placed on a tripod, which operates as a stationary axis point as the camera is turned, often to follow a moving object which is kept in the middle of the frame. Tilts A movement which scans a scene vertically, otherwise similar to a pan. Dolly Shots Sometimes called TRUCKING or TRACKING shots. The camera is placed on a moving vehicle and moves alongside the action, generally following a moving figure or object. Complicated dolly shots will involve a track being laid on set for the camera to follow, hence the name. The camera might be mounted on a car, a plane, or even a shopping trolley. A dolly shot may be a good way of portraying movement, the journey of a character for instance, or for moving from a long shot to a close-up, gradually focusing the audience on a particular object or character. 4. Hand-held shots The hand-held movie camera first saw widespread use during World War II, when news reporters took their windup Arriflexes and Eyemos into the heat of battle, producing some of the most arresting footage of the twentieth century. After the war, it took a while for commercially produced movies to catch up, and documentary makers led the way, demanding the production of smaller, lighter cameras that could be moved in and out of a scene with speed, producing a "fly-on-the-wall" effect.This aesthetic took a while to catch on with mainstream Hollywood, as it gives a jerky, ragged effect, totally at odds with the organized smoothness of a dolly shot. The Steadicam (a heavy contraption which is attached a camera to an operator by a harness. The camera is stabilized so it moves independently) was debuted in Marathon Man (1976), bringing a new smoothness to hand held camera movement and has been used to great effect in movies and TV shows ever since. No "walk and talk" sequence would be complete without one. Hand held cameras denote a certain kind of gritty realism, and they can make the audience feel as though they are part of a scene, rather than viewing it from a detached, frozen position.
Work on Project 2 Project 2 due at the end of class! (hand it in on your USB thumb drive in a folder labeled with your name and make sure your files are labeled with your name as well!)
Using Flickr - Uploading - Your Photostream - Creating an Album
ATC walk through
1) create a new 2.5" x 3.5" document at 180 dpi (resolution) ---> File New 2) use "save as" to save the document 8 times as "temp-1.psd", "temp-2.psd", "temp-3.psd".....ect 3) find images on the internet and save them to your desktop. *Make sure to use the advanced search function to search for "Large" Images only 4) open your images in Photoshop and "Copy" and "Paste" them into your Template file. 5) move and alter your layers ----- Try "erasing", changing the "mode" of a layer, "selecting" and "deleting", using "adjustments" and "filters" 6) when finished save the file as a .PSD
Photoshop Day 3
- Image Size
- Canvas Size
- Image Rotation
- Hand Tool
- Zoom Tool
- Clone Stamp
- Text Tool
- Other Vector Tools
- Mode
* we will always be using ‘RGB’
note (some images on the web are GIFs, these need to be converted to RGB before you can use them)
- Adjustments
* Levels is the best way to adjust an images contrast and value
— the Histogram Project 2 Due by the end of class Sept 14th at the end of class
DPI - Dots Per Inch - 72 dpi screen resolution * - 180 dpi lowest possible printing resolution - 240-360 dpi good printing resolution - 600-1200 dpi super high resolution
* Retina style displays have much higher resolutions then 72 dpi
Artist: Banksey - Street Art - Interaction with public space. Stelarc - Conceptual Art - The body is useless we are the mind. Camille Utterback - Interactive Projection Art
Daniel Rozen - Reactive Art .
Creating & Manipulating Images in Photoshop Day 2
Menu File -- New / Open / Save / Save As Image --> Image Size / Canvas Size / Canvas Rotation
- Image Size
- Canvas Size
- Image Rotation
Layers - new layers - layer visibility - blend modes - opacity - changing layer position - layer effect
- Hand Tool
- Zoom Tool
- Clone Stamp
- Text Tool
- Other Vector Tools
- Mode
* we will always be using ‘RGB’
note (some images on the web are GIFs, these need to be converted to RGB before you can use them)
- Adjustments
* Levels is the best way to adjust an images contrast and value
— the Histogram
- Mode
* we will always be using ‘RGB’
note (some images on the web are GIFs, these need to be converted to RGB before you can use them)
Clone Stamp - a 2 step tool, sample and place
Text Tool - works like Microsoft Word
Other Vector Tools - shape tools
- Adjustments
Completing Project 2
1) create a new 2.5" x 3.5" document at 180 dpi (resolution) --> File New 2) use "save as" to save the document 8 times as "temp-1.psd", "temp-2.psd", "temp-3.psd".....ect 3) find images on the internet and save them to your desktop. *Make sure to use the advanced search function to search for "Large" Images only 4) open your images in Photoshop and "Copy" and "Paste" them into your Template file. 5) move and alter your layers ----- Try "erasing", changing the "mode" of a layer, "selecting" and "deleting", using "adjustments" and "filters" 6) when finished save the file as a .PSD
The Virtuality Continuum is a phrase used to describe a concept that there is a continuous scale ranging between the completely virtual, a Virtual Reality, and the completely real:Reality. The reality-virtuality continuum therefore encompasses all possible variations and compositions of real and virtualobjects. The concept was first introduced by Paul Milgram.
Reality and <--------------->Virtual Reality--------------->
The area between the two extremes, where both the real and the virtual are mixed, is the so-called Mixed reality. This in turn is said to consist of both Augmented Reality, where the virtual augments the real, and Augmented virtuality, where the real augments the virtual.
Mann's Continuum includes the level of degrees of mediation.
M = level of mediation
R = reality
V = virtual reality
Augmented Reality ex.
Microsoft Hololens
Augmented Virtual Reality ex
Oculus Rift
Google Cardboard
Mediated Reality ex
The Internet is a virtual space mediated through the computer and _________ ?
Creating & Manipulating Images in Photoshop
- Checkin' out the program --- Tool Bar - Move Tool - Selection Tools - Drawing Tools Menu File -- New / Open / Save / Save As Image --> Image Size / Canvas Size / Canvas Rotation DPI - Dots Per Inch - 72 dpi screen resolution * - 180 dpi lowest possible printing resolution - 240-360 dpi good printing resolution - 600-1200 dpi super high resolution
* Retina style displays have much higher resolutions then 72 dpi
Layers - new layers - layer visibility - blend modes - opacity - changing layer position - layer effects
This week we start the blog/image a day assignment!