Sunday, September 30, 2018

In class Mon Oct 1st

NYC Bus Trip 
Saturday November 10. We leave here at 6:50-7am and are hopefully back by midnight. 

The cost is still $35. Students can do chargebacks in the Art and Art History office OR they can head up the hill to student accounts/cashier's office and pay there. Cash must be forked over- there is no saving of seats. Students, faculty, and staff are welcome and one needn't be a department member to participate.






Check out TimeLapse Assembler


























- Use "Choose" to pick your Folder
- Codec should be "h.264"
- Save your movie at different Frame Rates 4,8,10 fps
- Dimensions should be set as seen above!
- Quality set to 'High'
- Hit "Encode" to save your movie with the current settings (save it to the desktop)




Premiere Pro (a video editor)

Creating a 'Resources' folder
- save this folder somewhere safe
- put all video, audio, and jpg files used in your project, in this folder
- never move the Resource Folder


Opening the Program
- Starting a New Project



Whats Where
- 4 windows: Media browser, Media viewer, Timeline, Timeline viewer
- tools


Import your video files and audio
-- you can Drag and Drop onto the time line


Zooming
Selecting & Moving a clip
Cutting
Rendering


Export the movie


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Create posts for Project 1 Cat to Dogs

- make sure you send Joe your blog address. 'view' your blog and then copy and past the address into an email and send it to vonstengelj@hartwick.edu



Create two 8 ups of your best two artist trading cards for Project 2. 

- They need to be cut and signed by the day of the final.
- don't forget to create a Flickr account and upload your 8 artist trading cards up to Flickr



Create an outline for your story. Film your story. Work on Project 3.

Things to keep in mind:
all photographs used in the creation of your animation MUST be shot Horizontally!
- Think about different Camera Angles and Points of View!
- Consider how characters move through the scene

- video size to use with the "Stopmotion" App = HD1080p
- Size to use with your camera to the "HD" or 4 megapixel (or whatever is closest) setting



ASK QUESTIONS!

Tuesday, September 25, 2018

In class Wed Sept 26th


The Internet



x



.

The Deleted City from deletedcity on Vimeo.



Just Delete Me



Taking a look at Project 4
- connecting the dots.......




Flickr
- Uploading
- Sharing
- Your Photostream
- Creating an Album


Youtube
- Channel
- Uploading






Sunday, September 23, 2018

In class Mon Sept 24th

Create posts for Project 1 Cat to Dogs

- make sure you send Joe your blog address. 'view' your blog and then copy and past the address into an email and send it to vonstengelj@hartwick.edu



Create two 8 ups of your best two artist trading cards for Project 2. 

- They need to be cut and signed by the day of the final.
- don't forget to create a Flickr account and upload your 8 artist trading cards up to Flickr



Create an outline for your story. Film your story. Work on Project 3.

Things to keep in mind:
all photographs used in the creation of your animation MUST be shot Horizontally!
- Think about different Camera Angles and Points of View!
- Consider how characters move through the scene

- video size to use with the "Stopmotion" App = HD1080p
- Size to use with your camera to the "HD" or 4 megapixel (or whatever is closest) setting



ASK QUESTIONS!

Wednesday, September 19, 2018

In class Fri Sept 21st

Mapping out your movie
- What happens when
- how long should each cut take
- what is the camera's angle, movement and Point of View (POV)








Stop-Motion App







Assembling your Folders full of images into a Video

- Check out TimeLapse Assembler


























- Use "Choose" to pick your Folder
- Codec should be "h.264"
- Save your movie at different Frame Rates 4,8,10 fps
- Dimensions should be set as seen above!
- Quality set to 'High'
- Hit "Encode" to save your movie with the current settings (save it to the desktop)




Premiere Pro (a video editor)

Creating a 'Resources' folder
- save this folder somewhere safe
- put all video, audio, and jpg files used in your project, in this folder
- never move the Resource Folder


Opening the Program
- Starting a New Project



Whats Where
- 4 windows: Media browser, Media viewer, Timeline, Timeline viewer
- tools


Import your video files and audio
-- you can Drag and Drop onto the time line


Zooming
Selecting & Moving a clip
Cutting
Rendering


Export the movie







In class Wed Sept 19th


Finishing up Project 2 (making it real)
During the critique, the class voted on the favorite 2 images by majority from the original 8 each student created. To finish Project 2 you need to print each one of each of your top 2  cards for the class. Below is instructions on how to layout 8 cards on one 8.5"x11" piece of paper.




How to layout 1 ATC 8 times on a piece of 8.5" x 11" paper







1) In Photoshop File --> New to get a new document. It should be 8.5" x 11" at 180 resolution























2) Find the unprintable border. Put in "guides" marking 1/4" from the top and sides, and 1/4" from the bottom




3) Copy and past your ATC into your new file






4) Duplicate your ATC's layer and move it.  Layout 2 horizontal and 4 vertical cards as shown below.



5) Print each of your 8 up layouts twice for a total of 16 cards each. Ask for the Thickest paper they have.
* Tell the printer not to change the scale of the image.


6) Cut out the ATC's and sign the back of each card.



Where can you get prints made?
- Printigree downtown
- Office Max south side
- Clark in the Mail Room
- On-line, I like Vistaprint




Scenes, Cuts, Shots 

Story Boards
- Shreck deleted scenes




What are your ten ideas for your stop-motion animation?






Work on Projects

Sunday, September 16, 2018

In class Mon Sept 17th


Critique Project 2


Telling Stories
- Story Dice



What are your 10 ideas for your animation? 




Stop-Motion App





Friday, September 14, 2018

In class Fri Sept 14th

Using Flickr
- It is part of the Yahoo network
- Uploading to Flickr
- Tag your images



Project 3 Assigned


Film & Animation


Digital Video Resolution




















Camera Angle


Eye Level
An eye-level shot is the most basic type of shot and involves simply picking up a camera or video recorder and taking a straight-on, eye-level photograph. This technique is the most common shot used by photographers, seen in many casual pictures, such as family photos or vacation shots.




High Angle
A high-angle shot involves taking a photograph from someplace above a subject at a diagonal angle. This type of angle may make a subject look smaller or even childlike.


Low Angle (Worms Eye)
A low-angle shot is the opposite of the high-angle shot. In a low-angle shot, the photographer is below the subject and takes a photograph looking up at the subject. This angle is often used to make a subject appear larger, taller or more powerful.


Bird's Eye
This type of shot is similar to the high-angle shot in that the photographer is situated above the subject. However, unlike a high-angle shot, a bird's eye shot looks straight on at a subject rather than using an angle. This type of shot is used to achieve very dramatic images.


Slanted
A slanted shot, or dutch tilt, is where the camera is tilted to the side to give the horizon a unique, angled appearance. This is a popular shot for movie stills and in magazines as it portrays a hip, edgy feeling in the photograph
Camera Movement





Camera Point of View (POV)

Close-Ups
A close-up (abbreviated "CU") is when the camera focuses on just one character's face or other part of him, taking up the entire frame. These shots are used often when a character is talking, because it puts the viewer in an almost face-to-face context. When the camera zooms directly into part of a person's face or body, so that the frame shows nothing but his body, this is an extreme close-up, or ECU. Going in the opposite direction, a medium close-up (MCU) is halfway between a standard CU and a mid-shot--which shows part of the scene and the subject.



Wide Shots
Wide Shots Abbreviated (WS) give a great view of the entire area your subject is standing in, and you can see the person's entire body against the backdrop of his setting. As the camera zooms out, making the person almost unrecognizable but giving a good view of the entire area, it becomes a VWS, or very wide shot. Finally, an extreme wide shot (EWS) takes the camera out so that you can't even see the subject, but gives the viewer a clear picture of where the viewer is supposed to be--these are generally used as establishing shots. VWS are generally taken from cranes, so they're sometimes called crane shots, and EWS can be taken from helicopters and called aerial shots.


Multiple People Shots.
Conversations between two people require a special camera angle to capture the intimacy of the conversations. A two shot (TS) is the most common way to show conversation: place both subjects in the same mid-shot. The next most familiar style is the over-the-shoulder shot, or OSS, which looks at the talking subject from the listener's perspective, quite literally over his shoulder. Some camera operators also set up the noddy shot, which is most common in interviews, and is taken from the perspective of the interviewee.



POV
The first-person perspective is a useful way to put the audience almost directly in the character's shoes. The POV shot is pretty much what the character would see--as if she is actually holding the camera herself. POV, meaning point-of-view, shots are often used to heighten the intensity of a scenario.



Weather Shots
If the subject is the weather itself, it is referred to as a weather shot. These images give the viewer a moment's reprieve from the action or drama of the film as well as establishing what's going on in the world around them. If the weather is wet and rainy, that will affect the mood of the film overall; a bright, shiny day on the other hand lightens the mood.



Camera Movement
A director may choose to move action along by telling the story as a series of cuts, going from one shot to another, or they may decide to move the camera with the action. Moving the camera often takes a great deal of time, and makes the action seem slower, as it takes several second for a moving camera shot to be effective, when the same information may be placed on screen in a series of fast cuts. Not only must the style of movement be chosen, but the method of actually moving the camera must be selected too. There are seven basic methods:

1. Pans
A movement which scans a scene horizontally. The camera is placed on a tripod, which operates as a stationary axis point as the camera is turned, often to follow a moving object which is kept in the middle of the frame.

2. Tilts
A movement which scans a scene vertically, otherwise similar to a pan.

3. Dolly Shots
Sometimes called TRUCKING or TRACKING shots. The camera is placed on a moving vehicle and moves alongside the action, generally following a moving figure or object. Complicated dolly shots will involve a track being laid on set for the camera to follow, hence the name. The camera might be mounted on a car, a plane, or even a shopping trolley (good method for independent film-makers looking to save a few dollars). A dolly shot may be a good way of portraying movement, the journey of a character for instance, or for moving from a long shot to a close-up, gradually focusing the audience on a particular object or character.

4. Hand-held shots
The hand-held movie camera first saw widespread use during World War II, when news reporters took their windup Arriflexes and Eyemos into the heat of battle, producing some of the most arresting footage of the twentieth century. After the war, it took a while for commercially produced movies to catch up, and documentary makers led the way, demanding the production of smaller, lighter cameras that could be moved in and out of a scene with speed, producing a "fly-on-the-wall" effect.This aesthetic took a while to catch on with mainstream Hollywood, as it gives a jerky, ragged effect, totally at odds with the organized smoothness of a dolly shot. The Steadicam (a heavy contraption which is attached a camera to an operator by a harness. The camera is stabilized so it moves independently) was debuted in Marathon Man (1976), bringing a new smoothness to hand held camera movement and has been used to great effect in movies and TV shows ever since. No "walk and talk" sequence would be complete without one. Hand held cameras denote a certain kind of gritty realism, and they can make the audience feel as though they are part of a scene, rather than viewing it from a detached, frozen position.

5. Crane Shots
Basically, dolly-shots-in-the-air. A crane (or jib), is a large, heavy piece of equipment, but is a useful way of moving a camera - it can move up, down, left, right, swooping in on action or moving diagonally out of it. The camera operator and camera are counter-balanced by a heavy weight, and trust their safety to a skilled crane/jib operator.

6. Zoom Lenses
A zoom lens contains a mechanism that changes the magnification of an image. On a still camera, this means that the photographer can get a 'close up' shot while still being some distance from the subject. A video zoom lens can change the position of the audience, either very quickly (a smash zoom) or slowly, without moving the camera an inch, thus saving a lot of time and trouble. The drawbacks to zoom use include the fact that while a dolly shot involves a steady movement similar to the focusing change in the human eye, the zoom lens tends to be jerky (unless used very slowly) and to distort an image, making objects appear closer together than they really are. Zoom lenses are also drastically over-used by many directors (including those holding palmcorders), who try to give the impression of movement and excitement in a scene where it does not exist. Use with caution - and a tripod!

7. The Aerial Shot
An exciting variation of a crane shot, usually taken from a helicopter. This is often used at the beginning of a film, in order to establish setting and movement. A helicopter is like a particularly flexible sort of crane - it can go anywhere, keep up with anything, move in and out of a scene, and convey real drama and exhilaration — so long as you don't need to get too close to your actors or use location sound with the shots.




Work on Project!

Hand in Project 2 before you leave class today





For Tue Sept 18th's class
Generate 10 ideas for your animation, due by the beginning of class!


Tuesday, September 11, 2018

In class Sept 12th

All about time!

Stop Motion Animation
- individual photographs taken and displayed sequentially and continuously in one space.



Ways to shoot a stopmotion animation
* Camera moves through space
* People move in front of camera
* You move objects in front of the camera
* Any of the above three together


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Bring your Thumbdrive to class

Project 3 Assigned

Sunday, September 9, 2018

In class Mon Sept 10th

Photoshop Day 2


Selection Tools
- making a selection
- cut, copy, paste

Move Tool

Clone Stamp

Colors

Gradient

Smug Tool

Type Tool

Vector Tools


Work on Projects



ATC walk through



1) create a new 2.5" x 3.5" document at 180 dpi (resolution) --> File New

2) use "save as" to save the document 8 times as "temp-1.psd", "temp-2.psd", "temp-3.psd".....ect

3) find images on the internet and save them to your desktop. *Make sure to use the advanced search function to search for "Large" Images only

4) open your images in Photoshop and "Copy" and "Paste" them into your Template file.

5) move and alter your layers
----- Try "erasing", changing the "mode" of a layer, "selecting" and "deleting", using "adjustments" and "filters"

6) when finished save the file as a .PSD 

Thursday, September 6, 2018

In class Fri Sept 7th

Human like robots. They can see you remember you and respond to your emotions.



So where are we at?






Writers:
Donna Haraway - The Cyborg Manifesto



Artist:

Stelarc - Conceptual Art - The body is useless we are the mind.

Camille Utterback - Interactive Projection Art - The viewer activates the art


Daniel Rozen - Reactive Art







Photoshop

What questions do you have about Photoshop?

What problems did you have?

What would you like to do but don't know how to do?




Work on Projects


Tuesday, September 4, 2018

In class Wed Sept 5th


Anything can become an extension of self 




Creating & Manipulating Images in Photoshop

- Checkin' out the program
--- Tool Bar
- Move Tool

- Selection Tools
- Drawing Tools


Menu
File -- New / Open / Save / Save As
Image -- Image Size / Canvas Size / Canvas Rotation



DPI - Dots Per Inch

- 72 dpi screen resolution *
- 180 dpi lowest possible printing resolution
- 240-360 dpi good printing resolution
- 600-1200 dpi super high resolution


* Retina style displays have much higher resolutions then 72 dpi


Layers
- new layers
- layer visibility
- blend modes
- opacity
- changing layer position
- layer effects





This week we start the blog 3 manipulated images a week of cats saved and uploaded, labeled with language associated with "dogs"



Project 2 Assigned - Due Wed Sept 12th at the end of class




ATC walk through


1) create a new 2.5" x 3.5" document at 180 dpi (resolution) --> File New

2) use "save as" to save the document 8 times as "temp-1.psd", "temp-2.psd", "temp-3.psd".....ect

3) find images on the internet and save them to your desktop. *Make sure to use the advanced search function to search for "Large" Images only

4) open your images in Photoshop and "Copy" and "Paste" them into your Template file.

5) move and alter your layers
----- Try "erasing", changing the "mode" of a layer, "selecting" and "deleting", using "adjustments" and "filters"

6) when finished save the file as a .PSD