Friday, March 13, 2020

Class Final


Being an art Major

- Portfolio Review or 2 Foundations level classes
- Sophomore Review (December) - Joseph Von Stengel
- Junior Review (April) - Richard Barlow
- Senior Thesis Show (May) - Stephanie Rozene

This will be run by Sydney Sheehan in the future


Please Note* Art students need to keep all their work from their foundation courses for the Sophomore Review!




The other Digital Art and Design Classes

Art213 Introduction to Digital Media (Spring 2021)
Art318 Graphic Design (Fall 2020)
Art316 Interactive Media
Art317 Film & Video
Art250 Digital Animation
Art250 Interactive Spaces

Art250 Intro to Augment Reality & Virtual Reality (J-Term 2020)

Art250 Cellphone Photo & Video (Summer 2020 and J-Term 2021)
Art250 Design Thinking for Problem Solving (Spring 2020)
Art250/350 Tabletop Game Design



Bring your printed and signed artist trading cards!

Tuesday, March 10, 2020

In class Wed Mar 11th


The Internet









.

The Deleted City from deletedcity on Vimeo.





Just Delete Me




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What you need for Fridays final.
- Bring your artist trading cards printed on heavy weight paper, cut and signed! You should have enough for each person in the class and the professor.
- Email your 3 cookie cutter STLs to vonstengelj@hartwick.edu
- Email your vector image for wood to JOe





Monday, March 9, 2020

In class Mon Mar 9th

Virtual Space


Writers:
Donna Haraway - The Cyborg Manifesto


Artist:

Stelarc - Conceptual Art - The body is useless we are the mind.

Camille Utterback - Interactive Projection Art - The viewer activates the art


Daniel Rozen - Reactive Art






Ai WeiWei and Olafur Eliassons





Aspects of Virtuality


* what are the qualities of virtual space? what does it mean to be virtual?

* where do we see virtual space overlap society?



VR to help exten our understanding




Virtual Continuum

The Virtuality Continuum is a phrase used to describe a concept that there is a continuous scale ranging between the completely virtual, a Virtual Reality, and the completely real:Reality. The reality-virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. The concept was first introduced by Paul Milgram.




Reality<--------------->Virtual Reality


The area between the two extremes, where both the real and the virtual are mixed, is the so-called Mixed reality. This in turn is said to consist of both Augmented Reality, where the virtual augments the real, and Augmented virtuality, where the real augments the virtual.





Reality    Augmented Virtuality    Augmented Reality   Virtual Reality

Human   Cyborg       Android         Robot







Mann's Continuum includes the level of degrees of mediation.




















M = level of mediation

R = reality

V = virtual reality






Augmented Reality












Virtual Reality








Google Cardboard - try VR at home!




Mediated Reality





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What you should be working on:



1st - Clean up Vector image 

- email it to JOe for routing



2nd - Make 9-up's of your 2 artist trading cards

- flatten each image and save as a JPEG
- email the images to copycenter@hartwick.edu
* ask for 2 prints of each on the heaviest weight 8.5x11" paper available
- cut your images out and sign the back of each (you need a total of 15 for each ATC)  




3rd - Work on Cookie Cutter Project 

- Find images for your cookie cutter

- Create 3 layers; the background, the impression and the cut line.


- Export the 3 layers as jpgs, then translate them into svg's and then use Tinkercad to translate the svg's into stl files. 

- Create a folder with you name on it. Save your 3 stl files into the folder ready to hand into JOe.



Tuesday, March 3, 2020

In class Wed Mar 4th

TinkerCad
- create an account here
- Your TinkerCad Home Page





TinkerCad Basics





Try the following out in class for the next 30 min


Starters get help here


Placing an Object

Controlling the View 

Moving your Object

Rotate your Object

Change the size of your Object





Lessons get info here


Learning the Moves

Camera Controls


Scale, Copy and Paste




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What you should be working on:


1st - Clean up Vector image 

- email it to JOe for routing



2nd - Make 9-up's of your 2 artist trading cards

- flatten each image and save as a JPEG
- email the images to copycenter@hartwick.edu
* ask for 2 prints of each on the heaviest weight 8.5x11" paper available
- cut your images out and sign the back of each (you need a total of 15 for each ATC)  




3rd - Work on Cookie Cutter Project 

- Find images for your cookie cutter

- Ask yourself, "How will this look as a cookie", "what does it mean to be a cookie / to be eaten?"

- Look for shapes without thin parts



* Show JOe what you find BEFORE you start to create your cookie cutter in Photoshop







Sunday, March 1, 2020

In class Mon Mar 2nd

Finish Critique of Artist Trading Cards!



More 3D printed Houses






How to Make and Print your cookie cutter.

1) Create a black and white JPEG in Photoshop for your outline, background and impression of your cookie cutter.

2) You need to make an SVG (scalable vector graphics) file from each of your JPGS. Try the online SVG converter here. 

3) Using TinkerCad, import your SVGs, scale them to the appropriate hight on the Z axis then export each as an STL

4) Open the Makerbot software. Drag and Drop all three STL files onto the print bed. Click "Don't Scale" win the pop up box. 




5) Resize your cookie cutters to fit properly on the print bed.


6) Save your 3D file as a ".thing" file and exported as a .X3G 




* Rules

For the Makerbot Software:
- Always make sure the model is on the platform before exporting

- Keep your file names less then 6 characters. Ex.. cow.x3g


For 3D Printing:
- Always watch your print while printing for the first 15% the check on it every 20 min.

- Make sure the filament is positioned correctly on the back of the printer

- Never use anything metal on the print bed




Cookie cutter dimensions:

back layer = 3mm tall



mid layer = 9mm tall


outside layer = 13mm tall