Thursday, March 30, 2023

Day 3

Review Project 1 Bad Photos





Studio 

- process 5x5” drawings in Photopea



Outside of Class work

- Review Photopea - Saving & Exporting images

Review Sections: 

Saving the image as a PSD

Exporting Files

- Review Google - Advanced Image Search



Projects 

Assigned Project 2 Vector Drawings

description: For this project you will be creating a BxW drawing that will be converted into a vector graphic and etched in wood or plastic.

1. Draw a pattern or drawing or abstraction in a 5" x 5" square on a piece of white paper.

2 . Repeat the process six times or more

3. Pick your favorite 6 drawings and take a photograph of each

4. Use Photopea to process your drawings and save as jpgs

5. Upload the 6 processed jpg images to the class Google Photos album "Art116 Vector Drawings SP23-2"

6. Participate in the group critique Wed April 5th

7. Convert one of the two drawings that were chosen in the critique to an SVG and email it to the professor. 

8. Laser etch you drawing into wood or plastic.

 

Things to consider: Your image will be cut out of a 5x5 inch square. The image will need to be in two colors only black and white. The laser will etch the black lines into the wood or plastic. The white is the wood or plastic. 

 

Due Tue April 4th by 10pm 


 

Tuesday, March 28, 2023

Day 2

 


Lets consider how humans see:


Visual
image based communication (includes text)

    •    Visual discrimination: the ability to discriminate dominant features of objects.
    •    Visual memory: the ability to recognize something when it reappears.
    •    Visual spatial relationships: the ability to perceive the position of objects.
    •    Form constancy: the ability to categorize similar objects with different features.
    •    Sequential memory: the ability to recognize a sequence of objects when they reappear.
    •    Visual figure ground: the ability to identify an object from surrounding objects.
    •    Visual closure: the ability to identify a whole figure when only parts are shown.
 
 
 
There is a difference between "looking" and "seeing"
 
 
 
*What I find interesting is that humanity managed to develop language. Language if fully developed is a form of communication that integrates a vocal component and and image component seamlessly. Beyond that, our ability to understand what we are thinking (to organize our thoughts) is based on utilizing this system. It is also interesting that the same system has been designed differently for people living in various locations through out the world.
 
 
 
How do visuals change perception?



 

 


So what is art? 

- art is produced in a variety of 'mediums' both 2 dimensional(2D) and 3 dimensional(3D)


Dave McKean Drawing/Illustration


Andy Warhol Printmaking



Pablo Picaso Painting



Pendleton Ward Animation


Rodin Sculpture



Banksey Street Art



Greek Vase Ceramics



Jerry Uelsmann Photography



Glass


Graphic Design






Intro to the elements of Design & Composition

- The visual world is described by a specific vocabulary that crosses all art disciplines
 


Composition is the arrangement of visual elements on the picture plane. In art we accomplish this when framing an image while shooting the photograph or when altering an image in the darkroom or image editing software. In general composition helps the photographer define the important elements in the image. There are many ideologies concerning composition two of the classic ideas are the "Rule of Thirds" and the Golden Ratio.



Orientation




Golden Ratio



Rule of Thirds







        image credit


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Skills

Google Photos

 
 

The Google Photos app helps you organize and store your photos in the cloud that you can access on your phone or computer. It can also be used to organize images in albums that can be shared with other people. You will be using the Google Photos App to upload most of your assignments and projects for this class through out the semester. 

1. Download and Install Google Photos App

2. Open App and sign in with your Hartwick gmail account information 

3. At the bottom of the screen you will see "Sharing". This is where you can find the albums for the class. Put your images for the bad photographs assignment use the “Art116 Bad Photos S22-2” album.





Digital Image Basics

Image Resolution 

Photoshop is a "bitmap" based image editor. This means images are broken down into tiny squares called pixels. These pixels are measured on the X and Y axis. 



When printing an image consider the images resolution. Resolution is described by how many pixel there are in one inch.



180 dpi - lowest printing resolution
300 - 600 dpi - professional printing resolution


Saving Files in Photoshop
 

File Types:
PSD - Working File: specific uncompressed file type which contains all the images information


JPEG - Finished File: universal compressed file type

All files in Photoshop need to be "flattened" before they can be saved as a JPEG.


PNG - Finished File: uncompressed file type that can contain transparency



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Studio Time

- Create 5x5 drawings on paper




Outside Class Time

- Review Photopea - Processing a Drawing



Projects

- Work on Project 1 Bad Photos, upload to the Google Photos Album by Thurs eve 10pm




Sunday, March 26, 2023

Day 1

 .

The secret to becoming an expert!

1. Natural Aptitude

2. Love 

3. Focus

4. 10,000 hours of practice




Extension of Self video

 

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Design Thinking
 
A non-linear, iterative process used to understand viewers, test new ideas, and to redefine creative works.
 
This involves five phases:
 
Understand - Define - Ideate - Prototype - Validate



There are many other ideologies on how to use the brain to understand information. Another possibility used in Psychology, Social Science, Law Enforcement and Political Science is "Systems Thinking".

Systems Thinking
   In short, “systems thinking is about investigating what set of factors and interactions are contributing to or could contribute to a possible outcome” Steve Brown, deputy director of collaborative learning and strategic insight at Southern New Hampshire University (SNHU).
 
 
 
Design Thinking is an artistic process artist use to make a piece of artwork that has value.  This process has been adopted by the business world. One of my most successful alumni Meg Luce 14' Art & Business major, uses Design Thinking to help businesses pivot to stay relevant in a time of exponential change.
 
The Process:
 
Understand -  this happens just by experiencing things. Artist make work based on what they know and are interested in.

Define - the process of taking an interest and figuring out what makes it special.

Ideate - the process of considering a variety of creative ways to visually present the special aspect of an interest. This could be through sketches (digital or physical), photography, assemblages and the collection of imagery. Things to consider: subject matter, different art forms, media types and materials.

Prototype - the process of taking a concept from the 'Ideation' and exploring a variety of visual possibilities for the concept.
 
Validate - the process of getting feedback from other people (also known as a critique) of the 'best' prototypes. 
 
- at this point the artist considers the feedback. If it seems like a good place to stop (the client is willing to pay) then that's it. If not, go back to the appropriate part of the process to make the next iteration of the work. This can take a few tries or many tries.
 
 
Real world example:
To graduate with a degree in studio art, seniors have to create an artwork to present as their senior thesis. If a student follows the design thinking process they would:
- generate an idea from something that interest them
- create a bunch of mock ups of the idea 
- get feedback on the mock ups from peers and professors
- consider the feedback and make informed decisions
- chose an idea to test out and make a bunch of prototypes
- get feedback on the prototypes from peers and professors
- consider the feedback and make informed decisions
- refine the artwork further
- get feedback from peers and professors
- consider the feedback and make informed decisions
--- continue this until the artwork is at a good stopping point for presentation

If the senior follows this pathway, there will be no surprises at the final critique. If all the professors and seniors helped to give feedback, everyone will already have given their opinion about the work. An easy A.

like wise
 
Grading for this course is based on the process not the final product.
Studio art courses are like being on a sports team. Learning happens through participation and practice. There is no expectation that you make great art, but there is high expectation that you will participate in class discussion and 'critiques' as well as spend studio time concentrating on making and exploring. We don't just make one this and call it good. We make many itterations getting feedback and gaining skills and knowledge with every try.

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How to use a Mac Computer

Login name = student
Login pass = artist

1. Desktop
2. The Dock
3. Top Menu
4. Making a new Folder 
5. Renaming files and folders on the desktop
6. Opening a program
7. Opening a file
8. Saving a file
9. Closing a program



Using Safari

1) Tabs and Windows
2) Searching
3) Downloading an image
- tools --- size --- large
- get images that are at lease 1000 pixels on the smallest side



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Abstract Art

Abstract art is art that does not attempt to represent an accurate depiction of a visual reality but instead use shapes, colors, forms and gestural marks to achieve its effect. from the Tate
 
 
 

Geometric

Abstract Art

The pictorial language of geometric abstraction, based on the use of simple geometric forms placed in nonillusionistic space and combined  into nonobjective compositions, evolved as the logical conclusion of the Cubist destruction and reformulation of the established conventions of form and space. Initiated by Pablo Picasso and Georges Braque in 1907–8, from The Met.

                   Piet_Mondriaan,_1939-1942_-_Composition_10


Non Objective Art

Wassily Kandinsky, untitled (study for Composition VII, Première abstraction), watercolor, 1913

 

Non-objective art is abstract or non-representational art that does not attempt to represent any object or scene in nature. It is usually geometric and aims to convey a sense of simplicity and purity. Nonobjective is defined as not objective, meaning it does not represent objects known in physical nature

 

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Studio Time
- create 5x5” drawings on paper
 
 

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Outside of Class
 
1. Download Google Photos app on your smartphone and login
 
 

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Projects
 
Assigned:
 
Semester Long Project: Visual Diary

[assigned] First day of class
[due] One image uploaded to Google Photos album 1 hour before class starts (Mon, Wed, Fri)


For this assignment you are required to take a photograph that represents the "moment" you are experiencing before each class. How you interpret this is up to you. 

Upload this image to the Google Photos "Art116 Visual Diary S23-2" album.
 
 
 
Project 1: Bad Photos
 
Take 25 photographs exploring Hartwick with the camera on your smartphone. The goal is to take 25 terrible photographs. 
 
To do this you need to break all the rules. Try taking a picture while running or getting so close the image is blurry. Take images from a high angle, get low, get close, get far, hold your camera at an angle instead of perfectly horizontally. 

Upload your favorite five 'Bad Photos' to the “Art116 Bad Photos S23-2” album  
 
 
Due Wed Mar 29th before the beginning of class.

 



 












Friday, March 17, 2023

Final

 


 

 

Being an art Major
- Portfolio Review or 2 Foundations level classes
- Sophomore Review (December) - Sydney Sheehan
- Junior Review (April) - Sydney Sheehan
- Senior Thesis Show (May) - Stephanie Rozene & Sydney Sheehan


Please Note* Art students need to keep all their work from their foundation courses for the Sophomore Review!




The other Digital Art and Design Classes

Art213 Introduction to Digital Media (Fall 2024)
ART-326 Interm DA&D: Graphic Design
Art317 Interm DA&D: Film & Video
Art250 TIA: Digital Animation
Art250/350 Intro/Interm Augment Reality & Virtual Reality
ART-250 Intro to Augmented Reality (Summer 2024)
Art250 TIA: Smartphone Photo & Video (Summer 2024)
Art250 Design Thinking for Problem Solving
Art250/350 Tabletop Game Design

Wednesday, March 15, 2023

Day 16

 



 

Being an art Major
- Portfolio Review or 2 Foundations level classes
- Sophomore Review (December) - Sydney Sheehan
- Junior Review (April) - Sydney Sheehan
- Senior Thesis Show (May) - Stephanie Rozene & Sydney Sheehan


Please Note* Art students need to keep all their work from their foundation courses for the Sophomore Review!




The other Digital Art and Design Classes

Art213 Introduction to Digital Media (Fall 2024)
ART-326 Interm DA&D: Graphic Design
Art317 Interm DA&D: Film & Video
Art250 TIA: Digital Animation
Art250/350 Intro/Interm Augment Reality & Virtual Reality
ART-250 Intro to Augmented Reality (Summer 2024)
Art250 TIA: Smartphone Photo & Video (Summer 2024)
Art250 Design Thinking for Problem Solving
Art250/350 Tabletop Game Design

  - - - - - - - - -

 

The Membit App


 

 

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You need to email Prof Joe two of your final 3d models. They each need to be exported as GLB and USDZ files.



---------

The class final will be Fri on Mar 17th 10-12pm

 

You need to bring the following with you to the final:

1. your laser engraved drawing

2. your two artist trading cards 

- printed on cardstock, cut, and signed

- working in AR on the Artivive app

 

 

 Work on Projects

 


Sunday, March 12, 2023

Day 16

 

Plants are fighting back!

 

 

Friday is our final you need:

- Laser etched image 

- 12 printed and signed cards for each of your two Artist Trading Card's (ATC)

- one ATC with 5 layers and a trigger image working on Artivive

- One 3D model sculpture emailed to Prof JOe as an STL by Wednesday evening

 




Finishing up your (abstract) sculptures

1. Pick your favorite three 3D sculptures and call over JOe

 

2. Export them as STL's

 

- Look for the 'Export' button in the upper right hand.

- Make sure the "Include everyting in Design" check box is checked and export a STL


 

Review Abstract 3D Sculptures with Prof JOe and email the best stl.



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We will be creating the first augmented reality Art Park at Hartwick College.




You will need a username to be connected to our channel on the Membit App. Please use the following convention to create your username. Just like your Hartwick email address, your username should be your last name, first initial. i.e. my user name is 'vonstengelj'



 
















Friday, March 10, 2023

Day 15


 



 


World's first living robots can now reproduce


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The Membit App


 

 

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The class final will be at noon on Fri Mar 17th 10am - 12pm

 

You need to bring the following with you to the final:

1. your laser engraved drawing

2. your two artist trading cards 

- printed on cardstock, cut, and signed

- working in AR on the Artivive app

 

 

 Work on Projects

Wednesday, March 8, 2023

Day 14




Websites

Thingiverse - free download 3d model library

Shapeways - Create and Sell 3d models



Finding 3d models on Thingiverse to use in Tinkercad







TinkerCad
- create an account here
- Your TinkerCad Home Page




Starters get help here


Placing an Object

Controlling the View 

Moving your Object

Rotate your Object

Change the size of your Object





Lessons get info here


Learning the Moves

Camera Controls


Scale, Copy and Paste
 
 
 
How to use Tinkercad
 
 
 -------------------------------

 

 Final Project - 3D Abstract Geometric Sculptures

* Spend 7 min mixing and matching the virtual objects in Tinkercad to create your sculpture.

- This is about working fast and being free. Explore and try new things for 7 min. After that stop and start a new one! Make as many as possible!

 

  ------------------------------- 

 

Exporting STL & GLTF files in Tinkercad

1. Pick your favorite three 3D sculptures and call over JOe

 

2. Export them as STLs & GLTFs

 

- Look for the 'Export' button in the upper right hand.

- Make sure the "Include everything in design" check box is checked and export a STL and a GLTF


 



- - - - - - - - - - - - - - - - - - - - - - -



We will be creating the first augmented reality Art Park at Hartwick College.




You will need a username to be connected to our channel on the Membit App. Please use the following convention to create your username. Just like your Hartwick email address, your username should be your last name, first initial. i.e. my user name is 'vonstengelj'




- - - - - - - - - - - - - - - - - - - - - - -

 

For our final you will need:

- Laser etched image on wood or plastic

- 12 printed and signed cards for each of your two ATC's

- one ATC with 5 layers and a trigger image working on Artivive

- One 3D model sculpture emailed to Prof JOe as an STL and GLTF by the last day of class on Wed  before the final.

 











Sunday, March 5, 2023

Day 13


3d Design and 3d Printing

 
3d printing has been used by industry since the mid 1980's. It is used to print everything from food to guns to human tissue.

Our Makerbot 3D printers work through additive manufacturing. This is accomplished by laying down thin layers of plastic, one on top of the other, to build up a 3d structure.

3D models can be built in 3d software programs or captured with a 3d scanner or digital camera.



Websites

Thingiverse - free download 3d model library

Shapeways - Create and Sell 3d models

+++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++






TinkerCad
- create an account here
- Your TinkerCad Home Page




TinkerCad Basics

- whats where



Starters get help here


Placing an Object

Controlling the View 

Moving your Object

Rotate your Object

Change the size of your Object





Lessons get info here


Learning the Moves

Camera Controls


Scale, Copy and Paste
 
 
  -------------------------------
 
 
 -------------------------------

 

 Final Project - 3D Abstract Geometric Sculptures

* Spend 7 min mixing and matching the virtual objects in Tinkercad to create your sculpture.

- This is about working fast and being free. Explore and try new things for 7 min. After that stop and start a new one! Make as many as possible!

 

  ------------------------------- 

 

Exporting STLs in Tinkercad

1. Pick your favorite three 3D sculptures and call over JOe

 

2. Export them as STL's

 

- Look for the 'Export' button in the upper right hand.

- Make sure the "Include everyting in Design" check box is checked and export a STL


 



- - - - - - - - - - - - - - - - - - - - - - -



We will be creating the first augmented reality Art Park at Hartwick College.




You will need a username to be connected to our channel on the Membit App. Please use the following convention to create your username. Just like your Hartwick email address, your username should be your last name, first initial. i.e. my user name is 'vonstengelj'




- - - - - - - - - - - - - - - - - - - - - - -

 

For our final you will need:

- Laser etched image on wood or plastic

- 12 printed and signed cards for each of your two ATC's

- one ATC with 5 layers and a trigger image working on Artivive

- One 3D model sculpture emailed to Prof JOe as an STL by the last day of class on Friday before the final

 











Friday, March 3, 2023

Day 12

Virtual Space


The Internet
  

[6min 41 sec]



[5min]

 



[2min 40 sec]
.

The Deleted City from deletedcity on Vimeo.





Just Delete Me


 
 
 -------------------------------

 

Project 3: part 2 & 3

2. Layout your artist trading cards as 9 ups. Print your two best cards one time each. You need one for each person in the class and the professor. Cut them out and sign them. Have them ready for the final.

3. Break one of your ATCs into five layers and one base image to be used in Artivive. Needs to be ready by the final.




* How to create a 9 up on an 8.5"x11" of your Artist Trading cards for printing.


- create a new document 8.5 x 11nches at 180 dpi






- Flatten your image and save it as a photoshop PDF file - (not PSD but PDF. the printer center in Clark prints using PDF's)

- Repeat the process for your second artist trading card.

- Email your finished PDFs to copycenter@hartwick.edu

*Ask for two prints of each pdf file, color, 8.5x11 on cardstock. Say thank you.

 

 



Augmented Reality with Artivive

download the app!

 


Getting your ATC set up for Augmented Reality



* How to split an image into 6 layers
 
Step 1 - Open your flattened artist trading card in Photoshop. This will be your background(trigger) image in Artivive.
 

Step 2 - Duplicate the base layer to create a copy on a second layer. Use the 'eraser tool' and/or the selection tools to delete the aspects of the image that you don't want to see on that plane. You can also use blend modes.

Step 3 - Repeat 'Step 2' until you have six total layers

Step 4 - Save your image as a PSD file

Step 5 - Image --> Image Size --> change the largest dimension to 800px

Step 6 - Save your image as a PSD file with "small" in the file name. (you will have two psd files the original and the small one.

Your Artivive AR can only contain six layers in total. A background(trigger) image and five other layers.




How to put your layers on Artivive

  

 

 

Work on Projects