Being an art Major - Portfolio Review or 2 Foundations level classes - Sophomore Review (December) - Sydney Sheehan - Junior Review (April) - Sydney Sheehan - Senior Thesis Show (May) - JOe Von Stengel & Sydney Sheehan
Please Note* Art students need to keep all their work from their foundation courses for the Sophomore Review!
The other Digital Art and Design Classes
Art213 Introduction to Digital Media (Fall 2024) Art326 Interm DA&D: Graphic Design Art317 Interm DA&D: Film & Video Art250 TIA: Digital Animation Art250/350 Intro/Interm Augment Reality & Virtual Reality ART-250 Intro to Augmented Reality (Summer 2024) Art250 TIA: Smartphone Photo & Video (Summer 2024) Art250 Design Thinking for Problem Solving
Art250/350 Tabletop Game Design
We will be adding to the augmented reality Art Park at Hartwick College.
You will need a username to be connected to our channel on the Membit App.
Use the following convention to create your username.
Like your Hartwick email address, your username should be your last name, first initial.
i.e. my username is 'vonstengelj'.
Email the professor your username when you get signed into Membit so you can be added to the channe!
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Exporting 3D models for Membit
We need to change up how we export 3D models
- In Vectary export your 3D models in the FBX file format!
- name your files with the following naming convention: HC-your first name-number. i.e. HC-JOe-1.fbx
- Email your files to the professor
Studio Time
- create 12 3D models. Show the professor when your done.
- texture wrap 3D digital sculptures
Projects
- Work on Project 3 Artist Trading Cards pt.2 & pt.3 and Project 4 Digital Sculptures
The class final will be Friday on Oct 13th 10-12pm
You need to bring the following with you to the final:
1. your laser engraved drawing
2. Your two 3d models placed in Membit
- You need three screenshots from three different points of view shared into the Google album "Art116 AR sculpture screen shots"
A concept in political economics which
denotes the widespread collection and commodification of personal data
by corporations. This phenomenon is distinct from government
surveillance, though the two can reinforce each other. The concept of
surveillance capitalism, as described by Shoshana Zuboff, is driven by a
profit-making incentive, and arose as advertising companies, led by
Google's AdWords, saw the possibilities of using personal data to target
consumers more precisely.
Studio
- create & texture wrap 3D digital sculptures
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Project 3: part 2 & 3
2. Layout
your artist trading cards as 9 ups. Print your two best cards one time
each. You need one for each person in the class and the professor. Cut
them out and sign them. Have them ready for the final.
3. Break one of your ATCs into five layers and one base image to be used in Artivive. Needs to be ready by the final.
- Email your finished PDFs to copycenter@hartwick.edu
*Ask for two prints of each pdf file, color, 8.5x11 on cardstock. Say thank you.
Camille Utterback - Interactive Projection Art - The viewer activates the art
Daniel Rozen - Reactive Art: 1 min 4 sec
Ai WeiWei and Olafur Eliassons 5 min 48 sec
AR Photography & How to document an AR experience.
Camera Angle
Eye Level
An eye-level shot is the most basic type of shot and involves simply picking up a camera or video recorder and taking a straight-on, eye-level photograph. This technique is the most common shot used by photographers, seen in many casual pictures, such as family photos or vacation shots.
High Angle
A high-angle shot involves taking a photograph from someplace above a subject at a diagonal angle. This type of angle may make a subject look smaller or even childlike.
Low Angle (Worms Eye)
A low-angle shot is the opposite of the high-angle shot. In a low-angle shot, the photographer is below the subject and takes a photograph looking up at the subject. This angle is often used to make a subject appear larger, taller or more powerful.
Bird's Eye
This type of shot is similar to the high-angle shot in that the photographer is situated above the subject. However, unlike a high-angle shot, a bird's eye shot looks straight on at a subject rather than using an angle. This type of shot is used to achieve very dramatic images.
Slanted
A slanted shot, or dutch tilt, is where the camera is tilted to the side to give the horizon a unique, angled appearance. This is a popular shot for movie stills and in magazines as it portrays a hip, edgy feeling in the photograph
Camera Movement
Camera Point of View (POV)
Close-Ups A close-up (abbreviated "CU") is when the camera focuses on just one character's face or other part of him, taking up the entire frame. These shots are used often when a character is talking, because it puts the viewer in an almost face-to-face context. When the camera zooms directly into part of a person's face or body, so that the frame shows nothing but his body, this is an extreme close-up, or ECU. Going in the opposite direction, a medium close-up (MCU) is halfway between a standard CU and a mid-shot--which shows part of the scene and the subject.
Wide Shots Wide Shots Abbreviated (WS) give a great view of the entire area your subject is standing in, and you can see the person's entire body against the backdrop of his setting. As the camera zooms out, making the person almost unrecognizable but giving a good view of the entire area, it becomes a VWS, or very wide shot. Finally, an extreme wide shot (EWS) takes the camera out so that you can't even see the subject, but gives the viewer a clear picture of where the viewer is supposed to be--these are generally used as establishing shots. VWS are generally taken from cranes, so they're sometimes called crane shots, and EWS can be taken from helicopters and called aerial shots.
First Person POV The first-person perspective is a useful way to put the audience almost directly in the character's shoes. The POV shot is pretty much what the character would see--as if she is actually holding the camera herself. POV, meaning point-of-view, shots are often used to heighten the intensity of a scenario.