Sunday, October 1, 2023

Day 12


Artificial Arm

 [4min 49sec]


 

 

Digital Artist

 
Camille Utterback - Interactive Projection Art - The viewer activates the art


Daniel Rozen - Reactive Art: 1 min 4 sec

   

 

Ai WeiWei and Olafur Eliassons 5 min 48 sec
   






AR Photography & How to document an AR experience.

 

Camera Angle


Eye Level
An eye-level shot is the most basic type of shot and involves simply picking up a camera or video recorder and taking a straight-on, eye-level photograph. This technique is the most common shot used by photographers, seen in many casual pictures, such as family photos or vacation shots.




High Angle
A high-angle shot involves taking a photograph from someplace above a subject at a diagonal angle. This type of angle may make a subject look smaller or even childlike.


Low Angle (Worms Eye)
A low-angle shot is the opposite of the high-angle shot. In a low-angle shot, the photographer is below the subject and takes a photograph looking up at the subject. This angle is often used to make a subject appear larger, taller or more powerful.


Bird's Eye
This type of shot is similar to the high-angle shot in that the photographer is situated above the subject. However, unlike a high-angle shot, a bird's eye shot looks straight on at a subject rather than using an angle. This type of shot is used to achieve very dramatic images.


Slanted
A slanted shot, or dutch tilt, is where the camera is tilted to the side to give the horizon a unique, angled appearance. This is a popular shot for movie stills and in magazines as it portrays a hip, edgy feeling in the photograph
Camera Movement





Camera Point of View (POV)

Close-Ups
A close-up (abbreviated "CU") is when the camera focuses on just one character's face or other part of him, taking up the entire frame. These shots are used often when a character is talking, because it puts the viewer in an almost face-to-face context. When the camera zooms directly into part of a person's face or body, so that the frame shows nothing but his body, this is an extreme close-up, or ECU. Going in the opposite direction, a medium close-up (MCU) is halfway between a standard CU and a mid-shot--which shows part of the scene and the subject.



Wide Shots
Wide Shots Abbreviated (WS) give a great view of the entire area your subject is standing in, and you can see the person's entire body against the backdrop of his setting. As the camera zooms out, making the person almost unrecognizable but giving a good view of the entire area, it becomes a VWS, or very wide shot. Finally, an extreme wide shot (EWS) takes the camera out so that you can't even see the subject, but gives the viewer a clear picture of where the viewer is supposed to be--these are generally used as establishing shots. VWS are generally taken from cranes, so they're sometimes called crane shots, and EWS can be taken from helicopters and called aerial shots.




First Person POV
The first-person perspective is a useful way to put the audience almost directly in the character's shoes. The POV shot is pretty much what the character would see--as if she is actually holding the camera herself. POV, meaning point-of-view, shots are often used to heighten the intensity of a scenario.



 

Studio 

- create & texture wrap, 3D digital sculptures

 

 

 

Outside of Class Time

- Review Vectary - How to export files for iOS and Android
- Review Membit - How to place a Membit (3D model)

 

 

 

Projects

- Work on Project 3 Artist Trading Cards pt.2 & pt.3 and Project 4 Digital Sculptures 

 

 

 

 

* How to create a 9 up on an 8.5"x11" of your Artist Trading cards for printing.


- create a new document 8.5 x 11nches at 180 dpi






- Flatten your image and save it as a photoshop PDF file - (not PSD but PDF. the printer center in Clark prints using PDF's)

- Repeat the process for your second artist trading card.

- Email your finished PDFs to copycenter@hartwick.edu

*Ask for two prints of each pdf file, color, 8.5x11 on cardstock. Say thank you.